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Top-down action

"Keep your light alive to hold the dead at bay as you flee through a haunted forest!"


Our group logo

About project

With this project we were tasked with creating a Zelda style top-down action rpg. It was a very unique project that had it's ups and downs but overall we were happy with the results. We were able to create the levels very fast which left much room for improvement and iterations later in development which was a nice change of pace compared to the other projects.


The team:

  • 2 Level Designers

  • 4 Game Artists

  • 2 Animators

  • 5 Game Programmers

Production time:

  • 10 weeks half-speed = Around 200 hours.


  • LDtk as Level Editor

  • In-house engine based on TGA engine

My Contribution:

  • Level Designing all levels together with LD colleague, switching ownership.

  • Level Propping / Level Art

  • Member in Environment task force

  • Member in Player task force

  • Member in Enemy task force


Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.

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