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Children of The Phoenix

PROJECT OVERVIEW

The team:

  • Design team: 3

  • Art team: 6

  • Tech team: 5

  • Narrative team: 2

Production time: 1 year & 6 months

Engine: Unreal Engine 5.6

My Responsibilities:

  • Level design and level owner

  • Blockouts & overviews

  • Encounter design

  • Narrative design

  • World design

  • Game & Feature Designer

  • Production & Management

Skärmavbild 2026-02-04 kl. 15.29.52.png

Due to NDA; examples, images, videos and documents of my work can be provided if asked for and viewed privately.

MY CONTRIBUTION

Project Role – Level Designer | Game Designer | Narrative Designer

  • Designed and developed all levels from initial paper sketches through greybox and color blockouts, establishing layout, pacing, and player flow.

  • Iterated extensively through structured playtesting, refining level design to enhance gameplay clarity, engagement, and overall player experience.

  • Designed and prototyped core gameplay features using Blueprint scripting, validating mechanics through rapid iteration.

  • Owned and managed key design features from concept to implementation, ensuring consistency with project vision and production goals.

  • Collaborated cross-functionally with gameplay, narrative, and writing teams to align level beats, story progression, and mechanical design into a cohesive player experience.

  • Contributed to high-level planning, production roadmaps, and overall creative direction, helping shape the project's vision and execution strategy.

Axel Ahlkvist

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