
Children of The Phoenix
PROJECT OVERVIEW
The team:
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Design team: 3
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Art team: 6
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Tech team: 5
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Narrative team: 2
Production time: 1 year & 6 months
Engine: Unreal Engine 5.6
My Responsibilities:
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Level design and level owner
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Blockouts & overviews
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Encounter design
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Narrative design
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World design
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Game & Feature Designer
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Production & Management

Due to NDA; examples, images, videos and documents of my work can be provided if asked for and viewed privately.
MY CONTRIBUTION
Project Role – Level Designer | Game Designer | Narrative Designer
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Designed and developed all levels from initial paper sketches through greybox and color blockouts, establishing layout, pacing, and player flow.
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Iterated extensively through structured playtesting, refining level design to enhance gameplay clarity, engagement, and overall player experience.
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Designed and prototyped core gameplay features using Blueprint scripting, validating mechanics through rapid iteration.
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Owned and managed key design features from concept to implementation, ensuring consistency with project vision and production goals.
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Collaborated cross-functionally with gameplay, narrative, and writing teams to align level beats, story progression, and mechanical design into a cohesive player experience.
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Contributed to high-level planning, production roadmaps, and overall creative direction, helping shape the project's vision and execution strategy.