Faewalkers: A story of two sisters
Mobile puzzle game
"Turn the world upside down and bring your sister back from the darkness."
Our group logo
About project
PROJECT OVERVIEW
The team:
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2 Level Designers
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3 Game Artists
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3 Animators
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4 Game Programmers
Production time:
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8 weeks half-speed = Around 160 hours.
Engine:
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Unity as Level editor and main engine
My Contribution:
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Level Designing all levels together with LD colleague, switching ownership.
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Level Propping / Level Art
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Lighting all scenes
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Member in Puzzles task force
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Member in Environment task force
The second project was a puzzle game that was made for mobile. It was a big step up from our previous project and designing this game was very different from other projects we had done before. It taught us a lot about puzzle making and the psychology behind puzzles and how players react to them.
PROJECT SHOWREEL
Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.