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Cell Surge
Shoot-em-up

"Surge through the human body as a white blood cell annihilating all threats in your way!"

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Our group logo

About project

This project had less Level Design and more Game Design to it. It was also a project where cross-disciplinary communication was of very high importance. This was the first project where we used our own engine to run the game which made for challenges in that department. But i am very proud of how this project turned out.

PROJECT OVERVIEW

The team:

  • 2 Level Designers

  • 3 Game Artists

  • 2 Animators

  • 5 Game Programmers

Production time:

  • 8 weeks half-speed = Around 160 hours.

Engine:

  • Tiled as Level editor and in-house TGA engine to run the game

My Contribution:

  • Level Designing all levels together with LD colleague, switching ownership.

  • Member in Enemy task force

  • Member in Gameplay task force

PROJECT SHOWREEL

Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.

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