Cell Surge
Shoot-em-up
"Surge through the human body as a white blood cell annihilating all threats in your way!"
Our group logo
About project
This project had less Level Design and more Game Design to it. It was also a project where cross-disciplinary communication was of very high importance. This was the first project where we used our own engine to run the game which made for challenges in that department. But i am very proud of how this project turned out.
PROJECT OVERVIEW
The team:
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2 Level Designers
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3 Game Artists
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2 Animators
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5 Game Programmers
Production time:
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8 weeks half-speed = Around 160 hours.
Engine:
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Tiled as Level editor and in-house TGA engine to run the game
My Contribution:
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Level Designing all levels together with LD colleague, switching ownership.
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Member in Enemy task force
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Member in Gameplay task force
PROJECT SHOWREEL
Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.