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AKUMA
2D-platformer

"A demon trapped in a mask needs your help! Journey to the far away temple, aided by the magic powers of the demon."

Akuma.png

Our group logo

About project

This is one of my favorite projects that we worked on. We took inspiration from game such as Celeste and Super Mario World and i think it really shows in the design. It was great fun playtesting and iterating on the levels to make a fun and challenging game.

PROJECT OVERVIEW

The team:

  • 2 Level Designers

  • 3 Game Artists

  • 2 Animators

  • 5 Game Programmers

Production time:

  • 8 weeks half-speed = Around 160 hours.

Engine:

  • LDtk as Level editorn

  • In-house engine based on TGA engine

My Contribution:

  • Level Designing all levels together with LD colleague, switching ownership.

  • Level Propping / Level Art

  • Member in Gameplay task force

  • Member in Environment task force

  • Member in Hazards task force

PROJECT SHOWREEL

Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.

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